Exec Timing Types
"exec_timing_types" are what is used to determine when a skill should activate, for example at the start of a turn or when attacking.
Exec Timing Types
| Exec Timing Type ID | Type | Type Description |
|---|---|---|
| 1 | At the start of turn | |
| 3 | In the moment of the attack | No multiplicative stats (unlike types 4 and 5) |
| 4 | During the attack | |
| 5 | When the attack hits an enemy | Timing types 3-4-5 are all very similar, and can be summarized to "when attacking" |
| 6 | Just before receiving an attack | |
| 7 | After being attacked | Can activate without taking the attack itself |
| 9 | At the end of the turn | |
| 11 | Just before the attack phase starts | No multiplicative stats (unlike type 6) |
| 12 | Just before the turn starts (?) | |
| 14 | After delivering a final blow (killing an enemy) | |
| 15 | After collecting Ki Spheres | |
| 17 | Just after a revive | Does not exist anymore |
| 18 | Just after activating a Domain |