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Exec Timing Types

Exec Timing Types

"exec_timing_types" are what is used to determine when a skill should activate, for example at the start of a turn or when attacking.

Exec Timing Types

Exec Timing Type IDTypeType Description
1At the start of turn
3In the moment of the attackNo multiplicative stats (unlike types 4 and 5)
4During the attack
5When the attack hits an enemyTiming types 3-4-5 are all very similar, and can be summarized to "when attacking"
6Just before receiving an attack
7After being attackedCan activate without taking the attack itself
9At the end of the turn
11Just before the attack phase startsNo multiplicative stats (unlike type 6)
12Just before the turn starts (?)
14After delivering a final blow (killing an enemy)
15After collecting Ki Spheres
17Just after a reviveDoes not exist anymore
18Just after activating a Domain