HP
19,472
ATK
15,508
DEF
11,021
Leader Skill
Lord of The Hammer
"Defenders of Justice", "Bond of Master and Disciple", and "Crossover" Ki +4 and HP +200% and ATK & DEF +170%; plus an additional HP, ATK & DEF +50% to "Saviors", "Earth-Bred Fighters" and "Storied Figures"
Passive Skill
The Value of Freedom
Activates the Entrance Animation upon the character's entry if there are 3 or more Super Class allies on the team
Basic Effects
Before receiving an attack
When receiving or evading an attack
For every attack evaded
When attacking with 12 or more Ki
When the targeted enemy's HP is 80% or more
When the targeted enemy's HP is 60% or more
When the targeted enemy's HP is 40% or more
When the targeted enemy's HP is 20% or more
When receiving a Ki Blast Super Attack
-
Evades enemy attacks for 1 turn
-
Nullifies attacks that are guaranteed to hit, making it possible to evade these attacks
-
Performs a critical hit when attacking
Basic Effects
- Ki +3 and ATK & DEF 200% 

- Great chance of evading enemy's attack
- Attacks guaranteed to hit
Before receiving an attack
- Guards all attacks
-
Reduces damage received by 40%
When receiving or evading an attack
- DEF 200% 

For every attack evaded
-
Chance of evading enemy's attack 4% (up to 20%)
-
DEF 40%
(up to 160%)
(up to 160%)When attacking with 12 or more Ki
- ATK 200% 

When the targeted enemy's HP is 80% or more
- ATK 200%
temporarily
temporarilyWhen the targeted enemy's HP is 60% or more
- ATK 200%
temporarily
temporarilyWhen the targeted enemy's HP is 40% or more
- ATK 200%
temporarily
temporarilyWhen the targeted enemy's HP is 20% or more
- ATK 200%
temporarily
temporarilyWhen receiving a Ki Blast Super Attack
- Nullifies it and counters with tremendous power if enemy's HP is 50% or more
Super Attack
Head-On Offense
Effect:
Massively raises ATK for 1 turn, causes immense damage to enemy and seals Super Attack while greatly lowering ATK & DEF
Active Skill - Need a Hand?!
Condition:
Can be activated when there is an Extreme Class enemy whose HP is 100%, or if all allies on the team are Super Class starting from the 5th turn of battle
Effect:
Super Class allies' ATK & DEF +16% in battle; can nullify attacks that are guaranteed to hit, making it possible to evade these attacks, in battle
