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Concept Notes
Super Attack
- Raises ATK & DEF by 30% for 3 turns
Passive Skill
- 30% chance to perform a critical hit
HP
6,832
ATK
7,589
DEF
4,690
Leader Skill
Majin Defier
"Realm of Gods" Category Ki +3 and HP, ATK & DEF +100%; or Super STR Type Ki +2 and HP, ATK & DEF +80%
Passive Skill
Ruler and Protector of the Western Quadrant
Basic Effect(s)
Per "Realm of Gods" Category ally attacking in the same turn (self excluded)
Per "Realm of Gods" Category ally on the team
When all allies attacking on the team are "Realm of Gods" Category characters, or when there is a "Demonic Power" Category enemy
- Ki +2 and ATK & DEF 200%

- Medium chance to perform a critical hit
- Damage reduction rate 20%
and guard all attacks as the 1st attacker in a turn
and guard all attacks as the 1st attacker in a turn- All allies' Ki +2 and ATK 20%
, plus an additional Ki +2 and DEF 20%
for characters who belong to the "Realm of Gods" Category, for 2 turns
, plus an additional Ki +2 and DEF 20%
for characters who belong to the "Realm of Gods" Category, for 2 turnsPer "Realm of Gods" Category ally attacking in the same turn (self excluded)
- ATK & DEF 100%

- Damage reduction rate 15%

- "Realm of Gods" Category allies' chance to perform a critical hit 10%
for 2 turns (self excluded)
for 2 turns (self excluded)Per "Realm of Gods" Category ally on the team
- ATK & DEF 22%
(up to 150%)
(up to 150%)- Chance to perform a critical hit 10%

- "Realm of Gods" Category allies' damage reduction rate 2%
for 2 turns (up to 10%) (self excluded)
for 2 turns (up to 10%) (self excluded)When all allies attacking on the team are "Realm of Gods" Category characters, or when there is a "Demonic Power" Category enemy
- Randomly changes Ki Spheres of a certain Type (STR excluded) to Rainbow Ki Spheres
- ATK & DEF 200%

- Damage reduction rate 20%
as the 1st attacker in a turn
as the 1st attacker in a turn- Launches an additional Super Attack
Super Attack
Sacred Light Bullet
Effect:
Raises ATK & DEF for 3 turns, causes supreme damage to enemy and seals Super Attack; Raises allies' ATK by 20%, plus an additional ATK & DEF 20% for characters who belong to the "Realm of Gods" Category, for 2 turns (self excluded)


